using System;
using GameStateManagement.Model.Physics.Interfaces;

namespace GameStateManagement.Model.Physics
{
    public class CollisionEventArgs : EventArgs
    {
        public ICollidable Collidable1;
        public ICollidable Collidable2;

        public CollisionEventArgs(ICollidable collidable1, ICollidable collidable2)
        {
            Collidable1 = collidable1;
            Collidable2 = collidable2;
        }
    }
}